Picasso in 3D: Famous Paintings Transformed Into Physical Objects

What would Pablo Picasso think if he saw that another artist
had transformed his two-dimensional Cubist works of art into
three-dimensional form? While the MIMIC series
by Omar Aqil
was created digitally and doesn’t exist as
physical objects, it’s easy to imagine each piece as a
sculpture you can walk around and examine from all angles, and
it certainly offers an interesting perspective on the

Aqil used Photoshop, Illustrator and Cinema 4D-Ray to reimagine
six of Picasso’s most dynamic, angular paintings, including
Buste de femme dans un fauteuil (1949), Seated Woman (1930),
Black Figure (1948), Visage (1928) and Composition (1946).
Aquil explains that he’s been studying Picasso’s work since
beginning his career in art, and has always found the abstract
visual language inspiring.

“MIMIC is a series of new visual experiments using art from the
past,” says the Pakistan-based artist. “In this project I have
randomly picked 6 paintings from the Pablo Picasso’s (one of
the greatest and most influential artists of the 20th century)
work and recreate them into modern 3D visuals. In this visual
mimicry I have shown, how the skill responds when it come
across the complexity of someone’s thought and how the meanings
of the shapes and forms have been changed and create new
physical realities. It’s propose to give a new implication of
Picasso’s artworks with a series of hyper-realistic visuals.”

The choice of ‘materials’ used in the renderings is interesting
in and of itself; while some might have given them textures and
finishes resembling more classic sculptural materials like
stone, Aquil’s sculptural visions seem to be made of plastic,
as if they could be sold as tchotchkes in museum shops.

Considering that Picasso is famously quoted as saying “Good
artists copy, great artists steal,” perhaps he wouldn’t have

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